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FAB Products

Documentation for all products released by CC Ragdoll Games on FAB.

FAB

Lockpicking Game System – Configurable & Modular

Documentation for the "Lockpicking Game System – Configurable & Modular" product on FAB YouTube Preview

FAB
Lockpick

Advanced Weapon Component – Blueprint-Only, Fully Customizable

YouTube Preview

Configuration

Lockpicking Game System – Configurable ...

/All/Game/LockpickMinigame/Structs S_Lock_Config Parameters: LockTension - The tension to be applied to the lock. How fast/easy the lock returns to initial position. LockTensionMultiplier - Multiplier used for the tension to be applied when sweet spot ...

Interfaces

Lockpicking Game System – Configurable ...

/All/Game/LockpickMinigame/Interfaces BPI_Lockpickable CanBeLockpicked Function which handles the condition about the object being lockpick able. For e.g. if the object  is already lockpicked, this condition should return false. It can be used with oth...

Roadmap

Advanced Weapon Component – Blueprint-O...

These are the changes planned for the product. All buyers will receive them for free. Ongoing: YouTube presentation video Done Product description update Done Recoil bug fixing, improvements and modularization Done Future plans: Code comments Free...

Known Bugs

Advanced Weapon Component – Blueprint-O...

  Recoil Decay recoil overshoots Decay recoil speed timeline is not used - it has linear decay

Events

Advanced Weapon Component – Blueprint-O...

BulletHit Description Called when a bullet hits something Can be used to apply damage, spawn decals etc Arguments Hit - the HitResult structure BulletShot Description Called when a bullet spawns (or the line trace is fired) Arguments ...

Projectile

Advanced Weapon Component – Blueprint-O...

The Projectile Actor used for the Advanced Weapon Component is BP_WeaponProjectile. It is a simple Projectile type Actor that only has two important updates: Calls BulletHit event from AC_AdvancedWeaponComponent when Hit event occurs Uses custom collision...

Configuration

Advanced Weapon Component – Blueprint-O...

Work in progress...

Setup/Prerequisites

Lockpicking Game System – Configurable ...

In order for the minigame to work, you need to activate Substrate Materials from Project Settings