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Configuration

Configuration

/Game/WeaponComponent/Data

E_BulletType

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Description

  • Enum for type of bullet - i.e. can be hitscan or projectile based

Possible values

  • LineTrace - used for hitscan ("bullet" hit will be instant)
  • Projectile - used for spawning projectile when shooting

 

E_FireMode

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Description

  • Enum for fire mode of the weapon

Possible values

  • Semi - semi automatic - it will shoot one bullet per input pressed
  • Auto - automatic - it will shoot multiple bullets, one after the other, as long as input is pressed
  • Burst - burst - it will shoot multiple bullets, all at once, when input is pressed

 

E_SpreadType

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Description

  • Enum for bullet spread

Possible values

  • Angle - bullet spread will be based on provided angle(float value) - the spread will be in a cone with that angle as diameter
  • Pattern - pattern exported from EUW_SpreadPattern tool(shipped with the product) will be used for bullet spread

 

E_BurstType

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Description

  • Enum for burst - same as the one for bullet spread but will be used only for Burst fire mode

Possible values

  • See E_SpreadType - it's the same