Recently Updated Pages
Roadmap
These are the changes planned for the product. All buyers will receive them for free. Ongoing: ...
Configuration
/All/Game/WeaponComponent/Data E_BulletType Description Enum for type of bullet - i.e. can...
Known Bugs
Recoil Decay recoil overshoots Done Decay recoil speed timeline is not used - it has linear...
Setup/Prerequisites
In order for the minigame to work, you need to activate Substrate Materials from Project Settin...
Projectile
The Projectile Actor used for the Advanced Weapon Component is BP_WeaponProjectile. It is a simp...
Events
BulletHit Description Called when a bullet hits something Can be used to apply damage, spa...
Interfaces
/All/Game/LockpickMinigame/Interfaces BPI_Lockpickable CanBeLockpicked Function which hand...
Configuration
/All/Game/LockpickMinigame/Structs S_Lock_Config Parameters: LockTension - The tension to ...